

Whatever the edition, coaches pore over the nuance of ‘blitzing’, ‘caging’ and team tactics broadly split between agile, passing rosters such as elves and skaven those with a strength-based blocking style, including the orcs and hybrid teams in-between. The fan-run Blood Bowl organisation NAF upheld and revised the miniatures game's tournament rules and held competitions even while Games Workshop's official support ebbed. The biggest change came with 1994’s Third Edition overhaul, introducing a fixed length of 16 turns as well as the ‘block dice’ for which Blood Bowl has become famous. The first edition drew on Games Workshop’s wargame pedigree but Blood Bowl soon focused on its sporting theme. The teams really do make for fantasy football - humans clash with goblins, elves and zombies to name a few. Today, the game is challenging for titles again after being relegated from its publisher’s line-up in the 2000s.īlood Bowl has evolved from its 1987 release but the fundamentals of designer Jervis Johnson’s game remain unchanged: you and your opponent take turns marshalling tabletop teams in a mixture of combat and sport.

Released 33 years ago by Warhammer maker Games Workshop, Blood Bowl has survived the highs and lows of a crowded tabletop division. Such are the guts and glory of Blood Bowl, the irreverent miniatures game of fantasy football. But, yards from the line, the Reavers’ captain is knocked down by a hulking troll who proceeds to stomp on his head. With victory in his grasp, Griff clutches the ball to his blue-and-white armour and goes for it. Reikland Reavers’ star Griff Oberwald darts for the end zone. Pounding boots kick up dust from the sun-baked pitch.
